Message in a Bottle
Hearing the light; Seeing the sound

PROJECT INFO

Feb. 2013 - Mar. 2013
School of Design
The Hong Kong Polytechnic University 

TEAMMATES

Alix Hu
Venus Chai
Yuhui Chu

MY ROLE

Team lead responsible for the interaction design and prototyping using PureData and Arduino. 

INTRODUCING WHISPER

Communication between couples is an important aspect that allows the relationship to grow. It brings partners together while providing a healthy and happy lifestyle that fulfills each partner’s needs. With Whisper, people can experience an enjoyable way to connect with voice, light, and interactions.

Artboard 3 copyArtboard 3 copy

WHAT'S THE PROBLEM?

Nowadays, couples tend to use phone calls and text to contact each other when they are not together. However, instant messages may sometimes lead to a fight because of the immediate emotion.

There is a need for alternatives to current communication methods to provide more fun and emotional care for couples.

CONCEPT

Whisper is a bottle that can record sound and transfer sound to light. When one of the couples records a piece of the sound message into it, it will detect the gender of the people and automatically lighten up using a corresponding color. The other person will listen to the recorded voice by opening the bottle and remove the piece of sound by pouring it.

HOW IT WORKS

The jar's color changes according to the frequency of the sound. And the luminance of the light will go up while recording. When pouring the sound, the luminance will go down. The jar can record people's voices when unplugging the cork and speak to it. By unplugging the cork, people can play the voice they recorded. With the motion of pouring, people can pour away the voice.

COMPONENTS

The main components in this concept include a switch, distance sensor, battery, Wiimote, LED, Bluetooth microphone and speaker, Bluetooth module and Arduino board, etc. The challenge is to integrate all the components into one bottle and control all the parts by one switch.

ESSENTIAL LOGIC

In order to make a working prototype, we analyzed the logic behind the design. The diagram below shows how we interpret the essential logic of this concept. The logic includes record, play, and pour parts. For each part, there are both visual and sound elements. We used PureData as the main tool of programming. The diagram shows how the programming works step by step.

PROTOTYPE

We used PureData and Arduino programming as the essential programming tool to prototype. The most difficult part of programming is to control all the different states by only one switch. After user tests, most people feel excited about the concept and the interactions especially using motion to pour the sound.